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Wii U GamePad : ウィキペディア英語版
Wii U GamePad

The Wii U GamePad is the standard controller used by the Nintendo Wii U video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen, without the use of a television display at all. Conversely, non-gaming functions can be assigned to it as well, such as the ability to use it as a television remote.
The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Wii Balance Board, and the more conventional Wii U Pro Controller.〔
==History==

Nintendo's development team had determined that the Wii's notification light did not provide enough information to be useful beyond whether it had received content or not. With the complexity of modern televisions, designer Shigeru Miyamoto believed that a monitor separate from the console would provide an easier way to check on the console's status without needing to use the television.〔 Its operation as a supplemental display was also inspired by the common use of a similar display at karaoke establishments in Japan, which displays song information and also allows its users to select their next song.〔
Satoru Iwata explained that the controller's design is intended to allow players to "see games in a different way,"〔 a concept referred to as "asymmetric gaming" during Nintendo's E3 2012 press conference.〔(【引用サイトリンク】url=http://www.metro.co.uk/tech/games/901203-nintendo-land-preview-zelda-battle-quest-and-luigis-ghost-mansion )〕 With the Wii U's ''Miiverse'' social networking functionality, Iwata also likened the controller's screen to a "social window", which can allow users to remain connected even if they are not playing.〔 Gyroscopic capabilities were added by the team specifically to aid in aiming for first and third person shooter games. 〔(【引用サイトリンク】url=http://mashable.com/2014/06/14/shigeru-miyamoto-e3-interview/n )
The Nintendo EAD development team created two controller prototypes: a monitor with two Wii Remotes glued to the sides, and a display attached to a Wii Zapper.〔(【引用サイトリンク】title=Iwata Asks - Nintendo Land: Development Started at the Same Time with Wii U )〕 In a prototype shown at E3, the controller had featured circle pads similar to those of the Nintendo 3DS. On May 19, 2012, a photograph of a near-final version of the controller was leaked on Twitter by an employee of TT Games, revealing a wider build with ergonomic grips, a redesigned button layout, and analog sticks instead of circle pads. On June 3, 2012, Nintendo officially unveiled the final version of the controller, named "Wii U GamePad", in a video presentation preceding E3 2012. The presentation confirmed the leaked changes, and unveiled other features making use of the screen.〔(【引用サイトリンク】url=http://www.gamasutra.com/view/news/171695/Nintendo_reveals_Wii_Us_Miiverse_new_hardware_specifics.php )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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